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World of Warcraft: Forever bumps dungeon XP from monsters by 50% after some community feedback I will diplomatically call passionate

World of Warcraft: Forever made some changes to how dungeons work—rather than getting a bunch of XP from enemies in dungeons, you predominantly get experience points from the quests surrounding them.

Which is made slightly better for the fact that there are just more dungeons overall —so while you can't sit in dungeons until level 60, you can chain between those dungeons with minimal questing, though some questing is still basically mandatory if you care about being efficient.

This has been a point of consternation. Any brief visit over to the r/classicwow subreddit leads to a raft of complaint threads about dungeon XP, though other communities do vary. It should be mentioned that a singular subreddit isn't reflective of the game's entire population, mind—but it is notable how upset the dungeon-loving slice of WoW's playerbase is.

To try and soothe that ache, Blizzard's gone ahead and buffed the XP gain: "At about 11:05 PST today, we deployed a hotfix that …

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